Even with particularly big hands, I found myself worried I was going to drop my console. But, there's a problem: Drawing on the screen requires you to take your left hand off the Switch, or awkwardly half hold it and stretch your thumb to the middle of the screen. Thanks to the Switch's touchscreen, you can even "paint" the brush patterns with your finger rather than clumsily draw crooked circles with the Joy-Con's analog stick. Okami HD is the best mashed potatoes I could hope for. This, combined with its gorgeous cel-shaded art style help set Okami apart from being just another Zelda rip-off. You play as Amaterasu, a white wolf who is actually the god of sun and light reincarnate, capable of manipulating the environment with a mystical paintbrush.ĭraw a circle in the sky to bring the sun out, a quick line through an enemy to slash at them, a squiggle to cover a foe in ink and halt an imp in its tracks. It borrows liberally from the formula Nintendo established with A Link to the Past on SNES and then translated into 3D with Ocarina of Time, with a dash of Super Mario Sunshine's "clear away the pollution" mechanic thrown in for good measure. I've got a lot going on, and at the moment I'm after comfort food, not some new, radical experience. I'm prepping for a move across the state and all my games are boxed away and inaccessible for a few weeks. I'd always heard good things, but somehow never got around to playing it. I missed Okami when it was first released in 2006, and then when it got the HD remaster treatment for the Xbox One and PlayStation 4 last year. In practice, it mostly is.īy subscribing, you are agreeing to Engadget's Terms and Privacy Policy. Okami HD is one of those, and because the Switch launched alongside one of the best Zelda games in years, on paper this 12-year-old homage to Ocarina of Time should be a natural fit for the system. ![]() Less technically demanding, sure, but important evidence to bolster the system's reputation as having more than just first-party games.Īnd then there are the ports of games from console generations passed. A lot of the time it's indies like Firewatch and most recently, Dead Cells. Sometimes the results are miraculous, like the portable versions of Doom and Wolfenstein 2. Rather than building entirely new games for the platform, though, publishers and developers are opting to make their existing games work on the comparatively underpowered console. ![]() Nintendo has already sold around 20 million Switches and publishers are keen to cash in on the system's popularity. Take a look at the eShop and you'll notice a theme: ports. Local multiplayer helps out a whole lot, too. What makes a good Switch game? The consensus seems to be something that isn't graphically demanding, has a quick gameplay loop or is easily played in bite-sized portions.
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